Note: When using SDLOADER it is recommended to run Swiss, as returning to SDLOADER will break it (selection bar will be red) and dol loading will not work. If SD Gecko is selected then it's slot can be selected.ġ.- If there is a reboot stub (PSOLOAD/SDLOADER), GCMM will return to itĢ.- If not, GCMM will try to load autoexec.dol in fat device used in GCMM Holding A or Z while booting will prompt if you want to use SD2SP2 or SD Gecko. If there is none GCMM will ask for SD Gecko location (slot A or B) * Fixed bug in card.c which prevented some saves sharing filename characters not being restored (paper mario) Thanks tueidj for your patches all these years! * Adopted libogc's latest changes to card.c, no longer needs system.h. * Merged carstene1ns changes to compile with latest libraries * Fixed bug in libogc's card.c preventing to correctly write from block 1024 onwards in 2048 block cards (right now needs modified libogc to compile and work, since we aren't using our own card.c/h anymore). * Reworked raw restore/read functions (they hopefully work correctly now for all memory cards) * RAW read/restore functions use a lot less memory (lead to problems in recent builds with 2048 block memory card) * Merged DacoTaco's changes to make GCMM compatible with libogc 2.3.1, not needing to have a local copy of card.c/h * Shows savegame information, alongside animated Icon and Banner! * Front SD and FAT32 USB device (wii) and SDGecko/SD2SP2 (gamecube) support * Wiimote and GameCube controller support * Restores memory card raw images from RAW/GCP/MCI format * Backups and restores savegames into GCI format
Savegame manager gx hbc code#
I (suloku) have updated the code to newest libraries to port it to the Wii system, and what I find more important: restoring savegames now works properly. Gcmm is a project started by dsbomb and justb, which is based on Askot's modification to add SD support to the mcbackup libogc example. GameCube/Wii Memory Manager is an aplication to backup Nintendo GameCube savegames.
Savegame manager gx hbc free#
And if anyone else know of a different way that will work for sure, by all means feel free to correct me.Įdit: bluedump also has the ability to backup and restore savegames. If you try out any of these, plz report your results. I hope I've given u some things to try, hopefully one of the above methods works. I wouldn't recommend it cuz it's risky, but you could even us FS Toolbox to write the emunand's save files directly to the real nand. Depending on how the save file is extracted it could be installed to real nand using savegamemanagergx or the older savegamemanager.
Savegame manager gx hbc how to#
So after backing it up I'm not sure how to install it to the real nand. I know showmiiwads has the ability to backup and restore save data from\to an emulated nand, but again this is something I've never done personally. but like I said, I've never tested it personally. Other people reporting that it was working in either the "sneek+di quick guide" thread (or maybe it was the joyflow thread), so due to demand I added it to ModMii. I've never even tried using SaveGameManagerGX or cIOSrev14 on my emulated nand. I think that it will work using cIOSrev14 on the emulated nand, but I haven't tried. Click to expand.dj_skual pm'd me to take a look at this question, so here goes!